STEAM
STEM Education attempts to transform the typical teacher-centered classroom by encouraging a curriculum that is driven by problem-solving, discovery, exploratory learning, and require students to actively engage a situation in order to find its solution. The fivr parts of STEAM have been taught separately and most of the time independent from each other for years. By adopting the STEAM philosophy Science, Technology, Engineering, Art and Mathematics, all play an integral part in the teaching of the whole. The science, engineering, art and mathematics fields are made complete by the technology component that provides a creative and innovative way to problem solve and apply what has been learned.
Many STEAM education program participants are using highly specialized professional applications at very early ages. Programs that are usually reserved for college-level classes such as computer animation and CAD programs are being implemented in high school classrooms across the country as part of the STEAM education initiative.
STEAM Resources:
Many STEAM education program participants are using highly specialized professional applications at very early ages. Programs that are usually reserved for college-level classes such as computer animation and CAD programs are being implemented in high school classrooms across the country as part of the STEAM education initiative.
STEAM Resources: